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16 statements · 6% with external sources · numbers in brackets are citations
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8 identifiers linking Build across the web's reference databases
16 statements · 6% with external sources · numbers in brackets are citations
8 identifiers linking Build across the web's reference databases
From Wikipedia, the free encyclopedia · Read full article · Text CC BY-SA 4.0
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.